7/12/2026
I read the news that the European Union formally accused Meta on July 10, 2026, of violating the Digital Services Act by designing Facebook and Instagram in ways that the EU says encourage addictive use, particularly among teenagers.
According to the European Commission, two features are of particular concern: infinite scrolling and autoplay videos. The EU argues that these are nothing but psychological hooks that encourage users to keep scrolling almost automatically, putting their brains on "autopilot." The concern is especially great for children and teenagers, whose self-control and decision-making abilities are still developing.
The Commission also argues that Meta has not done enough to protect minors. It says parental controls are too complicated to use, can be easily bypassed by teenagers, and that stronger measures are needed to prevent children under 13 from creating accounts.
Meta disagrees. The company says it has already introduced "Teen Accounts" with built-in protections, including nighttime restrictions and daily screen-time limits, and says it will continue to work with regulators.
Whatever the legal outcome, the case raises a much larger question for all parents.
The issue is no longer simply how much time children spend online, but how digital platforms are intentionally designed to keep them there. Infinite scrolling and autoplay are designed to remove the natural stopping points that once existed when reading a book, watching television, or even browsing the early internet. Instead of asking ourselves, "Should I keep going?" we simply continue.
Perhaps the most significant aspect of this case is the precedent the EU hopes to establish. Rather than treating excessive screen time solely as a matter of individual self-control or parental responsibility, regulators are asking whether business models built around maximizing users' attention should also bear responsibility for the effects they have on children.
For parents, the lesson is clear. The most important question may no longer be whether children use social media, but whether adults understand how these platforms are designed to capture and hold a child's attention infinitely. Recognizing that design is the first step toward helping children use technology wisely rather than being used by it.
Finally, people do not make choices in a vacuum; institutions and environments influence those choices. Our responsibility is to help children choose wisely.